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2015-03-03 00:13:05 +01:00
content Changed stuff in level. 2015-02-26 23:44:04 +01:00
src Got the idea of implementing a simple RTOS, so this commit includes some changes towards that goal. Also started to implement a buggy jump. 2015-03-03 00:13:05 +01:00
tools New function to export bitfield with collision flag for level maps. 2015-02-08 12:29:01 +01:00
.gitignore Major changes to the python tools. 2015-01-13 23:00:20 +01:00
Makefile Moved stuff from main.s to collision.s and sprt.i (from where it will be moved later). 2015-02-26 23:43:42 +01:00
md.lnk Can now move left and right on hard coded plane. Minor cleanups. 2015-02-25 23:17:51 +01:00
README.md README.md edited online with Bitbucket 2015-01-03 14:57:20 +00:00

Yes, it's a git repo

This repo contains test code for SEGA Mega Drive. Might become a playable game one day.

Required tools

  • Python
  • PIL (Python image library)
  • vasm used for building.

Tools that will sure be helpful

  • Tile map files are created with Tiled
  • mess used for testing and debugging.

How to build

Install the required tools. Both z80 and m68k of vasm is used, both with motorola syntax. run make in project folder.

Start the generated .smd file on your device or in appropriate emulator.